refactor: Refactor in_chat_requests
table #35
3 changed files with 154 additions and 23 deletions
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@ -32,6 +32,25 @@ pub trait IncomingChatExt {
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chat_request_sender: &PublicKey,
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chat_request_sender: &PublicKey,
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) -> ServerResult<()>;
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) -> ServerResult<()>;
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/// Returns all incoming chat requests for the given recipient
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async fn get_all_chat_requests(
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&self,
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chat_request_recipient: &UserModel,
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) -> ServerResult<Vec<IncomingChatModel>>;
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/// Save the incoming chat response
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async fn save_in_chat_response(
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&self,
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chat_response_recipient: &UserModel,
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chat_response_sender: &PublicKey,
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accepted_response: bool,
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) -> ServerResult<()>;
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/// Returns all incoming chat responses for the given recipient
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async fn get_all_chat_responses(
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&self,
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chat_response_recipient: &UserModel,
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) -> ServerResult<Vec<IncomingChatModel>>;
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}
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}
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impl IncomingChatExt for DatabaseConnection {
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impl IncomingChatExt for DatabaseConnection {
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@ -40,11 +59,53 @@ impl IncomingChatExt for DatabaseConnection {
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&self,
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&self,
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chat_request_recipient: &UserModel,
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chat_request_recipient: &UserModel,
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chat_request_sender: &PublicKey,
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chat_request_sender: &PublicKey,
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) -> ServerResult<()> {
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save(self, chat_request_recipient, chat_request_sender, None).await
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}
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async fn get_all_chat_requests(
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&self,
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chat_request_recipient: &UserModel,
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) -> ServerResult<Vec<IncomingChatModel>> {
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get_all::<true>(self, chat_request_recipient).await
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}
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#[logcall::logcall]
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async fn save_in_chat_response(
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&self,
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chat_response_recipient: &UserModel,
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chat_response_sender: &PublicKey,
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accepted_response: bool,
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) -> ServerResult<()> {
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save(
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self,
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chat_response_recipient,
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chat_response_sender,
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Some(accepted_response),
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)
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.await
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}
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async fn get_all_chat_responses(
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&self,
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chat_response_recipient: &UserModel,
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) -> ServerResult<Vec<IncomingChatModel>> {
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get_all::<false>(self, chat_response_recipient).await
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}
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}
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/// Utility function to save incoming chat request or response
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async fn save(
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db: &DatabaseConnection,
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recipient: &UserModel,
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sender: &PublicKey,
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accepted_response: Option<bool>,
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) -> ServerResult<()> {
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) -> ServerResult<()> {
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IncomingChatEntity::insert(IncomingChatActiveModel {
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IncomingChatEntity::insert(IncomingChatActiveModel {
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recipient_id: Set(chat_request_recipient.id),
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recipient_id: Set(recipient.id),
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sender: Set(*chat_request_sender),
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sender: Set(*sender),
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received_timestamp: Set(Utc::now()),
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received_timestamp: Set(Utc::now()),
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accepted_response: Set(accepted_response),
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..Default::default()
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..Default::default()
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})
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})
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.on_conflict(
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.on_conflict(
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@ -56,8 +117,26 @@ impl IncomingChatExt for DatabaseConnection {
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.do_nothing()
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.do_nothing()
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.to_owned(),
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.to_owned(),
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)
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)
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.exec(self)
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.exec(db)
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.await?;
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.await?;
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Ok(())
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Ok(())
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}
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}
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/// Utility function to get all incoming chat requests or responses
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async fn get_all<const IS_REQUEST: bool>(
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db: &DatabaseConnection,
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recipient: &UserModel,
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) -> ServerResult<Vec<IncomingChatModel>> {
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recipient
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.find_related(IncomingChatEntity)
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.filter(
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if IS_REQUEST {
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IncomingChatColumn::AcceptedResponse.is_null()
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} else {
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IncomingChatColumn::AcceptedResponse.is_not_null()
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},
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)
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.all(db)
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.await
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.map_err(Into::into)
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}
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@ -141,8 +141,9 @@ pub async fn handle_chat_response(
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)
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)
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.await;
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.await;
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} else {
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} else {
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// TODO: Create a table for chat request responses, and send them when
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try_ws!(Some
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// the user logs in
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db.save_in_chat_response(&response_recipient, &response_sender.public_key, accepted).await
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);
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}
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}
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None
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None
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@ -45,7 +45,7 @@ pub use events::*;
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use uuid::Uuid;
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use uuid::Uuid;
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use crate::{
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use crate::{
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database::UserTableExt,
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database::{IncomingChatExt, UserTableExt},
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extensions::{DepotExt, OnlineUsersExt},
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extensions::{DepotExt, OnlineUsersExt},
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middlewares,
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middlewares,
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nonce::NonceCache,
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nonce::NonceCache,
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@ -145,8 +145,9 @@ async fn handle_socket(
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.await;
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.await;
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log::info!("New user connected: ConnId(={conn_id}) PublicKey(={user_public_key})");
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log::info!("New user connected: ConnId(={conn_id}) PublicKey(={user_public_key})");
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// TODO: Send the incoming chat request to the user, while they are offline.
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if let Some(server_user) = &user {
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// This after adding last_login col to the user table
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send_chat_requests_and_responses(&db_conn, &user_shared_secret, &sender, server_user).await;
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}
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while let Some(Ok(msg)) = user_ws_receiver.next().await {
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while let Some(Ok(msg)) = user_ws_receiver.next().await {
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match handle_ws_msg(msg, &nonce_cache, &user_shared_secret).await {
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match handle_ws_msg(msg, &nonce_cache, &user_shared_secret).await {
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@ -177,6 +178,56 @@ async fn handle_socket(
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user_disconnected(&db_conn, &conn_id, &user_public_key, user).await;
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user_disconnected(&db_conn, &conn_id, &user_public_key, user).await;
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}
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}
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/// Send the incoming chat requests and responses to the user while they were
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/// offline
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///
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/// ### Note
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/// The errors are ignored, if there is an issue with user connection, the user
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/// will be disconnected after this function is called.
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///
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/// Also we make sure that the user receives the chat requests and responses
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/// before we delete them from the database.
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async fn send_chat_requests_and_responses(
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db_conn: &DatabaseConnection,
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user_shared_secret: &[u8; 32],
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sender: &mpsc::UnboundedSender<Result<Message, salvo::Error>>,
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server_user: &UserModel,
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) {
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let Ok(requests) = db_conn.get_all_chat_requests(server_user).await else {
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return;
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};
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let Ok(responses) = db_conn.get_all_chat_responses(server_user).await else {
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return;
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};
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for request in requests {
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if sender
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.unbounded_send(Ok(ServerEvent::chat_request(&request.sender)
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.sign(user_shared_secret)
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.as_ref()
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.into()))
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.is_ok()
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{
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let _ = request.delete(db_conn).await;
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}
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}
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for response in responses {
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if sender
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.unbounded_send(Ok(ServerEvent::chat_request_response(
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response.sender,
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response.accepted_response.unwrap_or_default(),
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)
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.sign(user_shared_secret)
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.as_ref()
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.into()))
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.is_ok()
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{
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let _ = response.delete(db_conn).await;
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}
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}
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}
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/// Handle websocket msg
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/// Handle websocket msg
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async fn handle_ws_msg(
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async fn handle_ws_msg(
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msg: Message,
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msg: Message,
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